Words and Character Art for a Fantasy Adventure Story.

Main Party

Torrent "Tori" Mariana

"Sometimes civilization is great. ... The proof is in rare things. Treasures."

Age: 22

Primary Element: Water

Physical: Athletic redheaded human female. 5' 9 1/2" (177cm) tall, not counting her hiking boots.

Bio: Perceptive, confident, quick in thought, decisive in action, and prone to casual swearing. A self-described atheist, Tori's main rule of conduct is "Don't be common," common being the sort of small-minded, short-sighted selfishness which she sees too often in humanity. Being rare, for her, means intelligence, empathy, big-picture understanding, and attention to detail. She strives every day to meet her own standard.

Tori's ultimate goal is to create and curate a museum full of rare treasures, to show the world (and prove to herself) that life and people can rise above dull, nasty, brutish mediocrity. She finds it easy to justify the means to her goal, which usually involves "liberating" unappreciated treasures -- i.e. theft. She's good at it.

Likes: Treasures, granola, epistemology

Dislikes: Clowns, tabloids, objectivism

Avani Lahar

"The root of all evil is treating anyone, even yourself, as a thing to be used!"

Age: 19 (approaching 20)

Primary Element: Earth

Physical: Brown-skinned, dark-haired human female 5' 3" (160cm) tall. Superficially average in body type.

Bio: Kind, diligent, and devout. Avani believes that everyone would benefit from faith in her gods, so she evangelizes despite her religion not asking it of her. She once found a temple that believed as she did, but it turned out to have used her to gather converts for violence behind her back. She prayed for someone to lead her safely out of their reach, somewhere she could preach in peace. Much to Avani's confusion, in came Tori.

Though Avani is fully human, years ago she let her former temple elementally alter her body in a secret Earth-element rite. Every part of her is highly durable and she possesses great strength -- and, unfortunately, weight -- totally out of proportion with her ordinary appearance.

Likes: Nature, cooking, geology

Dislikes: Guns, rudeness, Sky-Fatherists

Cirrus

"Concentrate on one thing and the rest of the world drops away, fears and all."

Age: 44

Primary Element: Air

Physical: In her true form, a semi-feline creature with light-blue-on-white skin called a wind tiger. Her human form is tall and muscular (6' 2" / 188cm), built for power.

Bio: Imposing and brawny with a casual demeanor and a very direct-approach style of conflict resolution, Cirrus is on a years-long personal mission to find her children. She knows the exact people who have them, but they demand mercenary service from her before they’ll let her have them back – and the goalposts just keep moving.

Frustrated by her quest, she’d just as soon kill her bosses, but she wouldn’t dare turn on them without a god on her side. Fortunately, Avani seems to have a god watching out for her. Cirrus felt that joining Tori and Avani on their eventful path could get that god on her side, too. Their similarity to her own children was an unrelated bonus...

Likes: Fighting, flight, children

Dislikes: Name-calling, enclosed spaces

Klauser

"Gwark."

Age: 5

Physical: A brownish dire kiwi (Apteryx maximus domesticus), a strong and domesticated flightless bird the size of a horse. His saddle has a jointed handlebar section by which a rider can direct him.

Bio: Friendly, alert, smart as a raven and as eager to please as a dog. Stolen by an adversary of the party yet tamed immediately by Avani. If pushed by necessity or danger to his rider, he can use his weight and strong digging claws to drive foes away.

When not serving as the party's pack-mount and pet, he spends most of his time eating, sleeping, or preening. He is satisfied with that. He is a good bird.

Likes: Bugs, worms, some fruits and vegetables, Avani

Dislikes: Predators, fire, indoor spaces

Villains

Addanc

"No rules, no limits, no bosses, no gods!"

Age: Mid-20s

Primary Element: Water

Physical: Light-skinned, black-haired, blue-eyed human male a smidge shorter than Tori.

Bio: Ruthlessly self-centered, Addanc served as the top agent in Meddon's black market until Tori came along. He is very highly skilled, but not so skilled as Tori, and that drives him mad. Some of his hatred also stems from Tori rejecting his advances; he thinks he deserves everything he can take, so why not her?

Criminal tradecraft was his lifestyle and philosophy. When Tori leaves their mutual job, he blames her for having ruined it. He will never be satisfied until she suffers as he has suffered.

Likes: Winning, art forgery, womanizing

Dislikes: Embarassment, religion, obstacles, Tori

"The Company"

In a sheltered city-state of wealth so old it rots, rich men judge each other by their private museums. The city's black market, the Company, deals in all the art and antiquities the nobility could ever want, often stolen from one client for sale to another. Led by Grampus (far right) and his sister Kurnung (far left), the Company commands several dozen agents, human and raiza alike. So long as field agents bring in valuables without also bringing police scrutiny, the Company allows for any extreme of behavior on an assignment, up to and including murder.

Despite the treasure trade, the Company's real wealth comes from dealing in vessels, the materials required for magic. The city-state of Meddon holds nothing more illegal, therefore they are highly sought-after by rich men wanting one and willing to pay. There's nothing more heavily regulated across the world. The true scope of the Company's operation therefore necessarily lies outside the knowledge of its agents.

"The Parent Company" (the Nexus)

Somewhere out there in the world, a shadowy international organization is dedicated to expanding elementalism. Literally anything that can increase the world's net amount of magic is fair game, from building schools and funding charities to coups, enslavement, monster-breeding, and wars.

To that end they secretly control the global trade of vessels and conduits, the tools of magic, and maintain a clandestine presence in every elementally-inclined organization in the world.

The Nexus is made of four Divisions led by executive "Beasts," each of whom carries a monstrous sobriquet. One, "the Beast of Water, Cirein Cròin the Whale-Eater," seems particularly active in the region where the party travels...

Art Credits:

Irma 'Aimo' Ahmed, Sarah Dill, Laura Duffe, Marianne Lauzon, Psudonym, and Lorraine Schleter.

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2007-2017 Jack Duffe, all rights reserved.